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Tangible interaction · MAS in Interaction Design, SUPSI · 2020

Talki

A physical interface that turns everyday objects into language-learning opportunities.

Type

Academic project · MAS in Interaction Design

Team

Giorgio Ratti, Caterine Apruzzese

Year

2020

Users

Primary school children and teachers

Output

Working prototype

Talki: a small laser-cut wooden box with a camera on the front
Talki: a camera, a speaker, and nothing else to operate.

From learning content to learning through the environment

Traditional language learning often starts from books, exercises or digital interfaces. We explored a different starting point: the physical world around the learner.

What if learning a word started from the object itself rather than from a page?

Talki is a physical interface with a camera and speaker. A child points it at an object, the system recognises it and provides the corresponding word and pronunciation in the selected language.

No screen. No typing. No menus. Just point and listen.

Understanding the learning context

The project did not start from a technology looking for a problem. We explored the learning context through research, interviews, analysis of traditional and digital learning systems, Value Proposition Canvas work and Jobs-to-be-done thinking.

This part of the process mattered because it clarified the gap: learning systems are often built around static content, while much of language learning happens in relation to the objects, routines and actions in the learner's environment.

From that exploration, the opportunity became clearer: rather than adding another screen, we asked whether the physical environment itself could become part of the learning experience.

Research artifacts

The project materials from this phase show a value-proposition-oriented exploration of the problem space. Traditional systems are familiar and easy to use, but are often static and text-based; digital systems are interactive and flexible, but can feel technical, screen- centred and full of distractions.

Traditional approaches: easy to use, familiar, useful for reading and writing, teacher remains in control, but often static and less interactive, limited support for listening, paper/textbook based.

Digital approaches: interactive, flexible, playful and gamified, can support individual or group learning, but can create screen-time concerns, may feel technical and distracting, and interaction often remains screen-centred.

Traditional learning system value proposition canvas
Mapping the strengths and limitations of traditional language-learning approaches.
Digital learning system value proposition canvas
Exploring the opportunities and limitations of digital language-learning systems.

The opportunity

Rather than adding another screen to the learning experience, we explored whether the physical environment itself could become part of it.

The opportunity was to connect:

  • language learning
  • exploration
  • physical interaction
  • listening and pronunciation
  • playful learning

POINT → RECOGNISE → LISTEN

What if the object became the starting point?

Instead of asking children to learn a word from a page or screen, Talki starts from something they can see and touch in the real world.

A mug, a pen, an apple or another everyday object becomes the trigger for the learning interaction. The object is not a lesson asset; it is the environment itself.

Talki device: a physical object-recognition learning interface
Working prototype: a physical interface designed to make the interaction as simple as possible.

How it works

01

Point

Point Talki at an object in the environment.

02

Recognise

The system uses machine-learning / object-recognition capabilities to identify it.

03

Listen

Talki provides the corresponding word and pronunciation in the selected language.

04

Explore

The child can move through the environment and turn everyday objects into learning opportunities.

The front of Talki: the camera lens above the engraved name
The front: one camera, a speaker and a very simple point-and-listen interaction.

From concept to working prototype

The concept was not left as a speculative interaction. We built a working physical prototype to explore the experience end-to-end.

The prototype combined a physical enclosure, camera, audio output and machine-learning capabilities, with external services supporting parts of the recognition and language pipeline.

Talki held in two hands and aimed at objects in a classroom table setting
Working prototype: a physical interface designed to make the interaction as simple as possible.

From research to prototype

The research helped us frame the opportunity and define the interaction around a simple principle: learning should start from the world around the child.

We then translated this idea into a working physical prototype, using object recognition and audio to explore the experience end to end.

Design decisions

Physical. The physical form moved the experience away from a conventional screen-based learning interface.

No screen. Removing the screen reduced the interaction to its essential action: point and listen.

Audio. Audio made pronunciation part of the interaction rather than an additional exercise.

Exploration. The device allowed the child to turn the surrounding environment into a learning space.

Outcome

Talki became a working exploration of how Machine Learning could disappear into a physical interaction.

The project brought together user research, value proposition work, interaction design, physical prototyping and emerging ML capabilities to explore a different model for language learning.

The most interesting part was not teaching a word to a machine — but exploring how a machine could make the world around a child part of the learning experience.

Talki held in one hand, seen from the side
One hand is enough.
Talki pointed at a banana and a pair of scissors on the table
Pointing is the whole interface.